
About Me
Hello! My name is Julius Hohmann and I'm a game developer with almost 4 years of experience in gameplay programming. I've led development teams and contributed to multiple successful projects.
My focus is on 3D Unity games and Non-player character behavior such as various ai algorithms. In my most recent projects, I have worked on ai behavior in a arena shooter game and a procedural generated dungeon in a rogue like dungeon crawler game. I am currently working on a zombie survival type of game where the player controls a zombie while the humans are simulating bartle's theory of player types.
Skills
Programming Languages
- C#
- Java
- JavaScript
- C++
- PHP
- HTML/CSS
Game Engines
- Unity
- Unreal Engine
Other Skills
- Game Design
- 3D Modeling (3ds max, Blender)
- Projectmanagement (Jira, Clickup, Hacknplan)
- Video editing (Adobe Aftereffects/Premiere)
- Version control (Mainly git)
Education
Certified Computer Scientist Multimedia
Bib International College, 2024
Intensive 2 Year program focused on programming and game design principles
IT assistant Apprenticeship
Berufskolleg für Technik und Informatik, 2021
3 Year apprenticeship for IT-Systems and programming