Julius Hohmann

About Me

Hello! My name is Julius Hohmann and I'm a game developer with almost 4 years of experience in gameplay programming. I've led development teams and contributed to multiple successful projects.

My focus is on 3D Unity games and Non-player character behavior such as various ai algorithms. In my most recent projects, I have worked on ai behavior in a arena shooter game and a procedural generated dungeon in a rogue like dungeon crawler game. I am currently working on a zombie survival type of game where the player controls a zombie while the humans are simulating bartle's theory of player types.

Skills

Programming Languages

  • C#
  • Java
  • JavaScript
  • C++
  • PHP
  • HTML/CSS

Game Engines

  • Unity
  • Unreal Engine

Other Skills

  • Game Design
  • 3D Modeling (3ds max, Blender)
  • Projectmanagement (Jira, Clickup, Hacknplan)
  • Video editing (Adobe Aftereffects/Premiere)
  • Version control (Mainly git)

Education

Certified Computer Scientist Multimedia

Bib International College, 2024

Intensive 2 Year program focused on programming and game design principles

IT assistant Apprenticeship

Berufskolleg für Technik und Informatik, 2021

3 Year apprenticeship for IT-Systems and programming